Physics Sheet
@egeuysall · Sep 24, 2026
@egeuysall · Sep 24, 2026
Projectile motion is two independent one-dimensional motions sharing the same time t. Ignore air resistance unless stated otherwise.
Choose a positive direction and keep signs consistent. With right/up positive:
aₓ = 0 and aᵧ = −g = −9.8 m/s²
For launch speed v₀ at angle θ above horizontal:
v₀ₓ = v₀ cos θ v₀ᵧ = v₀ sin θ
For a horizontal launch, v₀ᵧ = 0.
aₓ = 0 vₓ = v₀ₓ Δx = v₀ₓt
Use constant-acceleration kinematics:
vᵧ = v₀ᵧ − gt Δy = v₀ᵧt − ½gt² vᵧ² = v₀ᵧ² − 2gΔy
Start with the constant-acceleration equations:
v = v₀ + at Δs = v₀t + ½at² v² = v₀² + 2aΔs
Apply them separately to each direction.
Since aₓ = 0:
vₓ = v₀ₓ + 0t = v₀ₓ
Then:
Δx = v₀ₓt + ½(0)t² = v₀ₓt
Since aᵧ = −g:
vᵧ = v₀ᵧ + (−g)t = v₀ᵧ − gt
Δy = v₀ᵧt + ½(−g)t² = v₀ᵧt − ½gt²
vᵧ² = v₀ᵧ² + 2(−g)Δy = v₀ᵧ² − 2gΔy
Resolve the launch-velocity vector into a right triangle:
cos θ = v₀ₓ/v₀ → v₀ₓ = v₀ cos θ sin θ = v₀ᵧ/v₀ → v₀ᵧ = v₀ sin θ
At the top, vᵧ = 0:
0 = v₀ᵧ − gt tᵤₚ = v₀ᵧ/g
Use vᵧ² = v₀ᵧ² − 2gΔy and set vᵧ = 0:
0 = v₀ᵧ² − 2gΔyₘₐₓ Δyₘₐₓ = v₀ᵧ²/(2g)
Set Δy = 0 in the vertical-position equation:
0 = v₀ᵧt − ½gt² 0 = t(v₀ᵧ − ½gt)
Ignoring the launch instant t = 0:
t_total = 2v₀ᵧ/g
Use Δx = v₀ₓt and substitute t_total = 2v₀ᵧ/g:
R = (v₀ₓ)(2v₀ᵧ/g)
Substitute the components:
R = (v₀ cos θ)(2v₀ sin θ)/g
Using 2 sin θ cos θ = sin 2θ:
R = v₀² sin(2θ)/g
These same-height shortcuts do not apply when the launch and landing heights differ.
t or the needed vᵧ.t in the horizontal equation.hWith downward positive for the vertical motion:
t = √(2h/g) Δx = vₓt
The horizontal speed does not affect fall time.
vᵧ = 0, but vₓ is still nonzero and gravity is still −g.
For launch and landing at the same height:
tᵤₚ = t_down vᵧf = −v₀ᵧ
Maximum height above the launch point:
Δyₘₐₓ = v₀ᵧ²/(2g)
x vs. t: straight line; slope vₓ.y vs. t: parabola; curvature comes from gravity.vᵧ vs. t: straight line; slope −g.t is shared by both directions; do not use separate times.vₓ.vᵧ = 0, not the total velocity.Δy means final height minus initial height; it can be negative.